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A* Implemented [Jan. 11th, 2007|01:02 pm]
I implemented the basic A* algorithm last night and it's working fine. Next I'm going to expand the test, neaten the code and create a batch of different heuristics. I want to put them all into a single demo so you can switch heuristic whenever you want, and then compare CPU cycles and the paths for each one. When I'm done with this I'll more than likely release it as the next game test.

To give you a clue where it's going I'm planning an offline terrain analysis tool that will identify features on the map such as choke points and good places to build bases (near resources etc.) to help out the AI. It will also create higher-level node maps to ease the path finding and do other cool stuff.

From: (Anonymous)
2007-01-11 03:50 pm (UTC)
Sounds nice, I can't wait
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From: (Anonymous)
2007-01-11 10:18 pm (UTC)

yet anouther qustion.

you sed the way you wer doing this wod work with other RTS games, interested in doing somthing else from the C&C seres?
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From: (Anonymous)
2007-01-13 09:19 pm (UTC)


I still havent got an e-mail from you.
add me on msn with timminater@hotmail.com or mail me (again) at timminater@hotmail.com

are you sure you exactly copied my e-mail adress ??
if you send a mail please send it serveral times, so i'll notice him for sure
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From: (Anonymous)
2007-01-14 01:09 am (UTC)

How long have you been on the entier project?

yes I want to know how long you have been on the entier project.
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From: cncds_project
2007-01-15 10:00 am (UTC)

Re: How long have you been on the entier project?

Around the 17th of May 2006, so it's been about eight exciting DS filled months. It's obviously not a lot of progress for someone working for eight months on something, but I'm by no means working full time on this ;p
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From: (Anonymous)
2009-04-04 06:09 am (UTC)

2 years

will this be finished any time soon?
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